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UE5 Material

UE5 Material

Material Graph Basic

  • Panner: The Panner expression outputs UV texture coordinates that can be used to create panning, or moving, textures.

  • Sine_Remapped

Dissolve

  • Name reroutes
  • CheapContrast
  • Append

BP_Collision

Dissolve Control

Jumping pad

Advanced Material

UV Control

Color Control

  • Brightness
  • Saturation
  • Contrast
  • Tint

  • Metallic

  • Specular

  • Roughness

Compression

Linear Color -> no sRGB / Grey Scale Map

Normal

NormalMap: DX or GL

OpenGL: Unity

DirectX: Unreal

Normal map -> Green Channel need to be flipped

  • FlattenNormal: lerp normalMap with 0,0,1

AO

ARM/ORM - Channel Packing

Can be done in the SD

Displacement

Can only be done outside of the UE5

using tool like Blender

Scene

Exposure

auto -> manual

Material Blend

selection Order matters: Base -> middle ->top

Vertex Painting

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