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VFX

VFX

Overview

  • Spawn Area
    • HOW MANY PARTICLES?
    • CONSTANT RATE OR A BURST?
  • Initialize Particle
    • CAPACITY
    • SET ATTRIBUTES WHEN PARTICLE IS BORN
    • PER PARTICLE
  • Update Particle
    • UPDATE PARTICLE ATTRIBUTES
    • CONTINUOUS UPDATE
  • Renderer
    • CONTROLS THE ASPECT OF THE PARTICLE
    • DIRECT CONTROL OF SHADER PROPERTIES

Examples

Spark

Orb

Misc

VFX Graph vs Particle System

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