Post

VFX

VFX

VFX

Unity

Overview

  • Spawn Area
    • HOW MANY PARTICLES?
    • CONSTANT RATE OR A BURST?
  • Initialize Particle
    • CAPACITY
    • SET ATTRIBUTES WHEN PARTICLE IS BORN
    • PER PARTICLE
  • Update Particle
    • UPDATE PARTICLE ATTRIBUTES
    • CONTINUOUS UPDATE
  • Renderer
    • CONTROLS THE ASPECT OF THE PARTICLE
    • DIRECT CONTROL OF SHADER PROPERTIES

Examples

Spark

Orb

Misc

VFX Graph vs Particle System

Unreal

Stylized Orb

Stylized Orb动画演示

Sphere

Sphere模型展示

Spiral

disc

NoiseMap created using Substance Designer

This post is licensed under CC BY 4.0 by the author.