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Houdini_intro

Houdini_intro Roll Tube - Attributes / Geometry / UV Base Scatter copytopoints Group -> group the bottom point PolyLine Bezier -> PolyLine Resample Mesh ad...

Interactive Desert

Interactive Desert Tessellation: Camera distance & Noise Displacement domain: 指定patch的类型,可选的有:tri(三角形)、quad(四边形)、isoline(线段,苹果的metal api不支持:2018/8/21)。不同的patch类型,细分的方式也有差别,后...

URPShader

URPShader Template Shader "URP/unlit" { Properties { _BaseColor ("Base Color", color) = (1, 1, 1, 1) _BaseMap ("BaseMap", 2D) = "white" { } } SubShader { ...

ToonShader

ToonShader Unity Buit-in Pipeline Built-in shader variables Outline post-processing Back facing rim Back facing vertex -> move with dir of normal cull front ...

UE5 Material

UE5 Material Material Graph Basic Panner: The Panner expression outputs UV texture coordinates that can be used to create panning, or moving, textures. Sine_Remapped Dissolve ...

CatlikeCoding

CatlikeCoding Basics Shader Fundamentals float4 position : SV_POSITION; is transformed position after interpolation from float4 position : POSITION; so we need one more value (eg. uv)...

VFX

VFX Unity Overview Spawn Area HOW MANY PARTICLES? CONSTANT RATE OR A BURST? Initialize Particle CAPACITY SET ATTRIBUTES WHEN PARTICLE IS BORN ...

Shader intro

Shader intro Rendering Pipeline (Geometry and Rasterization process) Shaderlab Processing: HLSL surface: name if shader function La...

ShaderGraph introTutorial

ShaderGraph Tutorial what is Vertex and Fragment - Rasterization Vertex -> mesh -> calculated by per vertex Fragment -> coloring pixel -> calculated by per pixel Vertex + Fragm...

Blender introTutorial

Blender introTutorial 基础篇 下载Blender https://www.blender.org/ 视频链接:基础篇:下载与安装 快捷键以及基础操作 视频链接(配合视频了解):基础篇:让手听话 试试各个操作(不需要记住快捷键,大致试试即可) 视角控制 鼠标中键:旋转视图 鼠标滚轮:缩放视图 shift+鼠标中键:平移视图 ctrl+a...