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advanced Unity3D_Gameplay_method

advanced Unity3D_Gameplay_method Backpack UI Grid Layout Group Slot Holder DragItem EventSystem RectTransform: record four corners PointerEventData using System.Collections; using Syst...

basic Unity3D_Gameplay_method

basic Unity3D_Gameplay_method transform // 都是 vector3 // 全局位置 print(transform.eulerAngles); print(transform.position); print(transform.lossyScale); ...

C#_intro

C#_intro virtual method In C#, a virtual method is a method that can be overridden in a derived class. When a method is declared as virtual in a base class, it allows a derived class to provide it...

GameDevLearning

GameDevLeanring https://www.sichenliu.com/gamedev/unity-learning-resources

Github VCS on Unity

Github VCS on Unity Each time you have a set of changes ready to share with your team, you’ll be going through the following process to stage and commit them in git: Stage the changes to commit...

basic Unity2D_Gameplay_method

Basic Unity Method Transform.Rotate void Transform.Rotate(float xAngle, float yAngle, float zAngle) (+ 5 多个重载) /*The implementation of this method applies a rotation of zAngle degrees around the z ...

How to set up Unity on VScode

For VS Code, please follow the instruction on this website and make sure all required extensions are installed: Unity Development with VS Code If the issue persists, please check the console of VS...

C++_intro

intro Constants const int myNum = 15; // myNum will always be 15 myNum = 10; // error: assignment of read-only variable 'myNum' C++ User Input int x; cout << "Type a number: "; // Type...

Hello

Welcome Hello and welcome to my doc site! I am gonna use this site to record anything I want. code block test hihihi hi Photo